In the early 2000s I started and finished half of a Homestar Runner
RPG video game for the Atari 2600. Matt and Mike Chapman designed the character graphics
and some of the game tiles. I have a scrollable tile
map that supports very large areas, the beginnings of a nice inventory screen, a title screen, dialog screens, background music, and I think
I had started on an "encounter" system. However I believe it would still require months of work to turn it into
a full working game, and I didn't have enough time back then. However, I may try to finish it one of these days...
I wanted the game maps to be large enough that you had a real sense of exploration, but storing the value of each tile in a large map
eats up ROM too quickly to be workable, so I made a map system that is laid out in commands.
The map commands can place tiles in a specific location, place
doors on the map that lead to other areas, and fill large areas with pseudo-random generated objects or with solid tiles.
Original planned features: - Play as Homestar, Homsar, or Strongsad
- Large world, comparable in size to early computer RPGs
- Ability to save your place in the game with a code system
- Large amount of in-game story text
- Turn-based gameplay
- Magic, weapons, HP, all the goods.
- Fight enemies from other Atari 2600 games
- Will be released as a cartridge for the Atari 2600
- ROM will also be released for emulators
- Strongbad is not playable because he is the villain!
- Sorry it's taking so long! I'm working on it as much as I can.