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c:\paul_slocum\qotile.net

. . .

MUSICAL INSTRUMENTS

sir sampleton (iOS)

cynthcart (C64)

synthcart (atari 2600)

seq. kit (atari 2600)

loopcart (atari 2600)

dot matrix synth

looper (win)

ART

> and/or gallery

> artwork catalog

> spirit surfers

magic carpet (iOS)

pi house generator

MUSIC

> tree wave

> softoft techech ep

older music

MORE ATARI 2600

marble craze game

game music hacks

homestar rpg (RIP)

> Atari 2600
programming guide


CONTACT / INFO

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[ ...posted: December 26th, 2007... PI/house ... ]

I’m working on a new software project for my upcoming show at Dunn & Brown (January 11th). The program generates house music by progressively calculating the digits of pi and feeding them into an algorithmic music generator that I wrote. Here is a sample of the audio output. This process has some interesting attributes:

– The song is infinitely long and static. Every byte of the audio output is predetermined, even though only a small amount of it has actually been listened to. So you can jump to any measure in the song and it will always play the same music for that measure.

– As the digits of pi progress further and further out, more and more processor cycles are required to calculate the next digit. After months of play, any given computer will not be able to calculate the digits fast enough for the music to play continuously.

– The rate that the number of processor cycles increase per digit is O(NlogN). However based on Moore’s Law, processor power per dollar increases at a exponential rate. So by upgrading your computer regularly with the market trends, you can play the pi/house song indefinitely.

I will post a demo version of the program later when I have some time to clean it up.



main page
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