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c:\paul_slocum\qotile.net

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MUSICAL INSTRUMENTS

sir sampleton (iOS)

cynthcart (C64)

synthcart (atari 2600)

seq. kit (atari 2600)

loopcart (atari 2600)

dot matrix synth

looper (win)

ART DEPT

magic carpet (iOS)

pi house generator

> catalog of my artwork

> spirit surfers

> and/or gallery

MUSIC

> softoft techech ep

> tree wave

older music

> palfloat

MORE ATARI 2600

marble craze game

game music hacks

homestar rpg (RIP)

> Atari 2600
programming guide


CONTACT / INFO

about



twitter

facebook

cv

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Archive for the 'vidya games' Category

[ ...06.4.15... “Mike Builds a Shelter” at Light Industry ... ]

I’m giving a presentation Tuesday at Light Industry (NY) about Michael Smith’s 1983 art videogame “Mike Builds a Shelter”.



[ ...11.26.11... BYOB: Games Edition ... ]

Marcin Ramocki and I are organizing a videogame-focused version of a Bring Your Own Beamer event on Dec 8th at Postmasters gallery in NY that will coincide with an exhibition that we’re curating. If you have a projector and some aesthetically interesting or unusual video games that you’d like to show or allow people to play, then email me to RSVP at BYOBgamesedition@gmail.com.

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[ ...09.2.11... The App Catalog ... ]

I’ve got a new version of my iPhone app search engine now renamed The App Catalog. The site now has detail pages for each app, the ability to filter by price using searches like “games free-2.99”, and the ability to easily share apps on Twitter or Facebook.



[ ...05.30.11... Slayer Pinball Rocks for iPhone/iPad ... ]

It has a stereoscopic mode and this pinball does indeed rock. The camera pans around the board following the ball and Slayer’s playing all the time. It’s nuts.



[ ...04.19.08... Lost Infocom ... ]

Wow, they found an unreleased sequel to Infocom’s Hitchhiker’s Guide to the Galaxy!!



[ ...11.25.07... Minimum Emulator ... ]

Tom Moody posted a little about the new thing I made for the giant Bitmap show at VertexList that opened last night. I wrote an Atari 2600 emulator that supports a tiny subset of the machine’s full functionality. Pretty nerdy, yeah.



[ ...09.29.07... Real-Time Ray Tracing ... ]

According to this article we are finally getting close to ray traced video games. I don’t think a lot of people are aware of the disconnect between the ray traced images of chrome spheres on checkerboards we were amazed that the Amiga could render in the late 80’s, and the ray cast 3D game graphics that were used in Doom and are still in use (although in much more sophisticated form) in the game systems we have today. Although ray tracing has been around a long time, we’re only now getting to the point where it can be rendered fast enough for games.

The ray casting used in games today is able to generate 3D scenes from models, but all light effects like shadows, reflection, light sources, and refraction are approximated using clever programming tricks. However ray tracing traces light through the entire scene, so light behavior is all rendered very accurately and naturally.

After Mario 64, the advances in video game graphics over the last 10 years have rarely impressed me. But I’ve been looking forward to real time ray tracing for a while and I think the results will be stunning. It’s weird to think how obvious, cool, and simple a Marble Madness style game would be, rendered in true 3D with levels that are all reflective chrome, and that we just don’t have the technology to do that yet.

And ray tracing is much simpler to program than the current approximated lighting tricks used in games, so it could actually simplify game design. Plus it can be parallelized efficiently, so the speed of the rendering is nearly multiplied by the number of processors (or cores) you have available. Cool.



[ ...03.15.07... The Making of Atari 2600 Atlantis ... ]

OMG Sooo good. From an 80’s PBS show, and the whole thing is on there in 3 parts.



[ ...02.22.07... Sinclair Screenz/Romz ... ]

this is amazing. I need to get an emulator for this thing BAD. It’s like CGA times ten!



[ ...10.3.06... history of boxes ... ]

1up has an awesome article on the history of videogame box art.



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